Video mapping evaluation by Charlotte Tringham
EVALUATION
As a group we had different strengths, myself, Charlie and Alex worked together to create our end execution of the locker projection. Charlie was the most advanced with the modul8 software so he took point; we experimented with features such as the light tracking. This enabled us to successfully create the moving spotlight that simulated a moving x-ray beam similar to a searchlight.
Alex did a lot of research on video mapping and photography which was helpful when blogging to show monitor our own progression and share knowledge with the group.
I created and developed the original Concept of our Final Locker Projection idea, which explores personality: exposed by light (the x-ray). To achieve this we used a projection of an x-ray to video map onto lockers at Plymouth college of art, this was inspired by the brief looking at PCA, we chose to do it though the possessions of its students. We combined physical possessions and metaphorical implications visible on by a ray of light: illuminating all secrets.
When deciding what objects to have in the lockers we did research on artists and images. I was inspired by Yuki Matsueda’s work the 3D nature of the artwork is both witty and visually dynamic. Furthermore we looked at holographic horror portrait images, which influenced our choice; we created humor by adding a shock an ore element with the possession e.g. a large doll and teddy in a school locker. We were originally planning on being more extreme e.g. putting drugs in the teddies stomach or a decapitated doll this juxtaposition creates black humor. Ultimately we choice have in a less extreme images.
To make the images we had selected look like they’d been X-rayed we editing them in Photoshop. We looked at real x-ray images to match the colour and style when we were editing. This negative view of the objects gives them a more ghost like quality which complimented the juxtaposition element.
We took time as a group looking at the lockers creating ways to make a video look like the Plymouth College of Art lockers we had chosen to project on. We took photos of the lockers and build our video over that so it would be to scale. We furthermore took pictures from different angles of the inside to make it look like we could see inside.
However we used one image of the locker repeated so when we went to project onto the locker the scale was wrong and the edges of the locker didn’t exactly line up.
So Unfortunately the instillation wasn’t as accurate as we would have liked. As a group we felt the concept was strong but the execution wasn’t. We needed and wanted to do more testing so we could adjust the video if needed but due to group complications with illness and workloads with ran out of time. As a group we worked well together and did a good amount of research which informed our decision as we progressed through the project.
this is us setting up the projector, testing it works with the mac and plays the video of the lockers
Then finally using the effect controls, specifically the position tool in video effects to animate the flashlight image around the background, to give the effect of an x-ray torch shining through the lockers.
Then imported the flashlight image which has been rendered as a .png file as to add the transparency which in contrast to the black will act as out flashlight.
We started off by importing the x-ray lockers image and placing it as the background of the animation.
Holographic: changing horror portraits
We considered a horror idea to make people jump to be placed in the lockers.
http://www.hauntedprops.com/Changing-Horror-Portraits-Halloween-Props-s/31.htm
x ray images for lockers
We had a look at x-ray images to get an idea and also find items that we might want to project into the lockers.
Locker group teamwork! :)
We went to the locker space to take pictures of the area and then uploaded them onto the computer and inverted/ copy and paste the open locker onto the closed lockers to give the illusion of more than one locker being opened.
Holographic technology
Heres some interesting videos found:
CNN first Hologram seen on a news broadcast:
http://www.youtube.com/watch?v=thOxW19vsTg
Elvis Presley and Celine Dion duet 2009:
http://www.youtube.com/watch?v=demh7Whc96s
Hatsune Miku a Japanese virtual pop star:
http://www.youtube.com/watch?v=-kM3n64WJmo&feature=related
RESEARCH
We saw Yuki Matsueda’s work, the 3D nature of this peace is both witty and visually dynamic. Our video mapping has a similar concept, with our x-ray locker idea where we explore people inner personality, exposing with an x-ray. This allows us to bring both the inner physical processions and metaphorical implications of this to the surface with light: illuminating all secrets. We create humor by adding a shock an ore element with the possession e.g. a teddy with drugs in the belly this juxtaposition creates black humor
exit signs by Yuki Matsueda
Via DELFONK
Tron Dance
http://www.youtube.com/watch?v=iTAS_zjpK5o
2 days ago we found this video with dancers in that we thought looked amazing and some of us instantly thought it would look great as a projection, either in the four box display shelf that the group currently has or as a projection somewhere in college- possibly in a darker lit part of college as of where it would go we am not sure yet but if we could adapt the video and still have use of the four box square we would make it dissappear and re-appear in another box so you wouldn’t know where it would pop up next and would bring more interest to the dancers and to the pattern that the box is displaying almost turning into a mental curiousity.
A website we found that uses a range of video mapping technology and have done quite a few commercial projects www.seeper.com
They specialized in interactive technology
here’s a link to one they did to promote Xbox 360 Kinect: http://seeper.com/xbox-kinect-2/
You can see their other work at: http://seeper.com/
I found this website very facinating and I was interested at the different methods and forms the interactive media took, such as Gestural, Hardware Design, Interactive, Multi-touch, Motion Graphics, Projection Mapping, Interactive, Sound Reactive, Gestural, Interactive, Lighting.




